Friday, November 29, 2013

Grey Knights Vs Imperial Guard

Grey Knights Game One


So I had a small grey knights force that I used as allies for my battle sisters.  Then I expanded it a little to make it more usefull.  Then I expanded it again to use as allies for my Tau in a ArdBoyz style 2500 pt tournament (which I have yet to blog).. Then I realized that if I just assembled the 2 boxes of terminators I'd gotten that it would easily make an 1850 list of it's own.  So that's what this is brief photo battle report represents.  My first outing with a pure Grey Knights list.

I'm not going to go into a lot of detail as I don't have a copy of my opponents list, and there were some rules confusions with what units could blob together, and how a squadron of tanks can be fielded..  Either way, the mission was emperors will and the deployment was Dawn of War.  We decided to try a narrative terrain, so I set up this battlefield using more or less nova open style terrain.  I know, I know, I was just bitching about Nova Open terrain, but I don't usually do narrative terrain so I wanted to make it more or less "fair".  We treated everything as either Ruins, Hills/impassible, or forest.   My opponent went first, and the game went 6 turns.  We didn't roll for turn 7 as it was pretty clear I'd won after 6.  Final score 8-1.  Here are the pictures and some captions hopefully more or less in order:

Deployment.  He was all on the board, I had a stormraven with a squad
of terminators including Justicare Thawn and a techmarine embarked on it.
I also had a second terminator squad in reserve deepstriking.

My techmarine boltered this ruin to a 3+ save so I deployed mostly
behind it.  It was night fighting, we both rolled the warlord trait to
make it so, he chose not to, but since I was going second I chose to
have it be night fighting turn one.



Totally hiding my Dread Knight.

See all that plasma?  That's why we're hiding.


This looks like end of turn one.  Not much happend other than
him killing a Jokaero and a crusader.

My turn one, this dreadknight flamed the command squad
atop the ruin (bastion) killing all but his commander.

I shunt moved but kept it short to try to get some cover from
the 2 tanks to the left here.  The incinerator took out 7 guardsmen
behind the line there.

In case I foget to mention it, the 6 Jokaero with Coteaz giving
prescience all game failed to take off a single hull point from his tanks.

Turn 2 he shoots the henchmen.  Both my reserves fail to arrive.

This is bottom of turn 2.  As you can see he killed most of the henchmen
squad.  I flamed most of the guardsmen after realizing he had blobbed his
heavy weapon squad in with the rest of the platoon.  We just treated them as
separate units after that.  I tried to assault with the dreadknight here and he managed
2 wounds in overwatch with Plasma or Lascannons and I failed both invulns. 
Dead DreadKnight #1

At least it took most of this unit with it.

This Dreadknight jumped over 12 then assaulted this tank
causing it to explode.  This should have given me first blood until
he mentioned this tank was part of a squadron.  Notice the other tanks
are spread across the board.  Again, we just treated them as seperate
after that even though it would have meant he had like 5 heavies?



I forgot to take any pictures of turn 3.  My reserves came on.  The stormraven flew straight at the squad sitting on his objective and shot the heck out of them.  My terminators deep struck onto my objective.  Not a very exciting move, but I chose to play it save and play to the mission.  I didn't think the henchmen squad would last till the end of the game so I needed a troop to hold my objective.  My 2nd dreadknight flamed the troops on that side of the board then from around the corner of the ruin declared a charge.  Again with the super lucky overwatch and two lost wounds and a dead Dreadknight..  :(  I did take out 7 troops and 2 bases from the heavy wpn team.

Bottom of turn 4.  Stormraven went into skimmer mode and moved 6".
Troops disembarked and set up to multi assault the two leman russ tanks.
Storm Raven Exploded the far left tank, and POTMS the heavy team with
the assault cannon killing one base.  The terminators and Tech Marine
assaulted the other Leman Russ which hadn't moved, and with 5 str 10 attacks
auto hit, auto penned and blew it up as well.

The basilisk continued to try to displace the terminators on my objective
on turn 5.

The storm raven moved 12 and put 4 assaultcannon and 1 mmelta
shot into the remaining tank on this board side.  The melta again exploded it.
The troops killed a base of heavy wpns and the remaining base
broke and fell back off the board.




The Basilisk continued to shell the terminators on my side, while
the platoon by the bastion tried to kill the other terminators.  The previous
turn he had "killed" justicare thawn, who got back up on my turn.  He
killed him again, but he got back up on my turn 6 as well.


Turn 6 coteaz and the remaining Jokaero ran to help secure my
objective just in case the basilisk was successful on turn 7.

Thawn and the sole remaining member of his old squad accompanied
by the tech marine both grabbed the sabotaged objective on his side.

As a matter of good practice, the storm raven flew over and
killed his commander with the autocannon and multimelta on turn 6.


We decided at that point that with not troops able to contest, and
no real likelihood that he could kill 2 squads of troops from each of the
two objectives, that there was no point to roll for turn 7.

All in all, I was mostly pleased with my list.  However, I'm not convinced the Henchman squad pulled their weight.  Part of that was due to my opponent not having any reserves, and never encrouching on my half of the table.  Part of it was just that even lascannons have a hard time with av14..  I may drop them for a a couple smaller units next time to better hold objectives.  The two squads of terminators didn't feel like they did a lot either.  I may keep the Thawn squad but try to do something different with the other 275 points.  I may even try adding celestine and some sisters in just to work that respawning nuisance angle.