Monday, August 5, 2013

Tau Vs. Orks 1850 = Victory for the other green horde!




So it's been a while since I posted anything to my blog but I got a game in Friday against Zac's Orks and remembered to take a few pictures so I thought I'd throw them up here.  Our game was played at Battle Front Games in Grand Rapids where we are trying to get a regular Friday night Games night started.  This was the second week and we had 40K, Warma/hordes and XWing players all gaming.  Hopefully this catches on and we'll finally have a regular game night in Grand Rapids again.


Zac and I were both running new lists for this battle.  He was trying out 3 battlewagons and 2 teams of mega-armored nobs plus a couple warbosses to make the nobs scorring, a looted wagon and a 3 squads of boys. 

I put away the farsight bomb and ran an infantry heavy list with 3x12 firewarriors, and 3x20 kroot (the missing kroot team outflanked to briefly contest his center objective by the looted wagon before being wiped out).  I also had 2 teams of pathfinders of 6 and 7 models.  I knew I'd be facing the battle wagons in advance but had hoped the piranha, Riptide, and two teams of 4x stealth suits with a fusion blaster in each would be enough to take them out.    It didn't work out that way, but even after 7 turns and with two wagons still on the board I managed to pull out a win by contesting the center objective and having first blood.  We both controlled the 2 objectives in our respective deployment zones.


Don't really have time for a proper write up, but I'll just mention that the Riptide continues to disappoint me.  Nova Charge Failure turn one, got hot turn 2, and got assaulted and wiped out top of turn 4.. I don't think it killed a single model all game.. For 220 points I'd rather put 5 crisis suits on the board with weapons that actually fire every turn.  SOOoo glad I cancelled my order for 3 of them and only bought the one.  He'll look nice sitting on my shelf with the other models I don't bother running.

Forgot to mention the two Skyrays also failed to do anything useful (as did the piranha) lacking any flyers in Zac's list.  The str 8 seekers were worthless vs AV14, and the two marker lights each had could have been replaced for 28 pts of added pathfinders in the pathfinder teams.  The only use I got out of them was that Zac actually bothered to waste a turn to assault and kill one of them saving my other units from suffering said fate for a turn..   The skyrays and piranha will be rejoining the Riptide on the shelf of shame.

At the end of the game despite my riptide/skyrays/piranha sucking arse, I have to say it was still a fun game.  We went 7 turns and it was a tight game up till the end.  If I hadn't rolled a 6 for my Kroots run roll, I would have failed to contest the center and he'd have won 9-7.. 










4 comments:

  1. It was a blast! Glad to get another game in with you :)

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  2. It occurs to me looking at these images, that my deployment/tactics were poor in this match. Given the lack of flyers, and knowing that two of the wagons had Mega-nobbs in them, I should have moved flat out with the skyrays and piranha on turn one, jamming up your lane of advance in the middle of the board rather than letting you drop the meganobs off right in my deployment zone. The riptide didn't need the elevated position and could have been deployed in front of the kroot in the ruin allowing it to move up to further retard the advance of the battlewagons mid-board. The stealth team I attached my ethereal too would also have been better served out tank hunting than sitting there babysitting him, where he could as easily been burried in the team of 20 kroot. Live and learn.

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  3. Looks like if you had deployed on the right side it would have been Pickett's Charge. Football fields of open space, no place to go with the river on the right.

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  4. After a few recent games it occurs to me that my deployment was illegal in this game. Monstrous Creatures can not move into the upper floors of a ruin..

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