Showing posts with label tau vs eldar. Show all posts
Showing posts with label tau vs eldar. Show all posts

Thursday, June 28, 2012

2000 pts Tau vs Eldar

I had the opportunity this evening to get in my last, or next to last game of 5th edition prior to 6th hitting Saturday against Eric of http://thewildriderhost.blogspot.com/ 's Eldar army.  The game was 2000 points and we rolled seize ground 3 objectives, and capture and control as our missions.  The deployment was dawn of war and I won the roll off to go first, and Eric failed to seize the initiative.
My phone died after turn 1 deployment, so I have no pictures, sorry.

Army list wise, I ran a Farsight enclave with a 955 point farsight and bodyguard squad, with 7 helios (fusion blaster, plasma rifle, shield generator) body guards, 4 with target locks, one with failsafe detonator, and one with stimulant injector.  I mixed up the other options enough to have 7 unique suits for wound allocation, plus 6 shield drones.  I also had 2 6 man firewarrior teams with Shas'ui with EMP grenades (just the shas'ui), 2 Broadsides with Plasma team leader with 2 shield drones, shield generator HWMT, HWTL, and the 2nd broadside running a multi-tracker.  One shas'vre Crisis suit (mandatory) with MP, Flamer and Pos Relay and a shield drone.  1x 3man stealth suit team, teamleader with markerlight.  Skyray.  Eight Pathfinders including Shas'ui, DFish with DPod and drones.  Lastly I had an IonHead with DPod and Bust Cannons.

Eric ran 2 9man jetbike squads with Warlock and attached farseer's with Fortune and Guide.  2 Wave serpants with holo fields carrying 5 man Fire Dragon teams including Exarchs with flamer, 2 Dire Avengers troops of 7+1 Exarch and a night spinner.

I deployed Farsight and friends strung out along the center of the board, with the firewarriors at either flank  in terrain 12" from the edge or so, and in cover to force him to deploy in the 6" band on his edge.  All but my 3 stealth suits (deepstriking) walked on on turn 1.  Eric deployed one jetbike squad with attached farseer in the far right corner.  The rest of his forces came on on turn one.

Since I don't have pictures, I'll save the play by play..  Due to some amazing roles by my pathfinders, skyray and stealth teams markerlights, I managed to wipe out both Jetbike teams and their Farseers'.  I wrecked 2 Wave Serpents, depleted a Firedragon team down to just the Exarch and wiped out most of a Dire Avenger team and removed the twin linked wpn from another wave serpant.  I also got my first ever glancing hit with an EMP grenade on turn one from a Shas'ui which charged into a Wave Serpant along with his team.  It took a Dire Avenger squad and a Fire Dragon team 4+ assault phases to finally wipe them out.  Unfortuneately, the Shas'Vre that was contesting his Capture and Control Objective Died while Jumping into Difficult Terrain in the Top of Turn 6, leaving his 3 remaining Dire Avengers in that area to Cap the point.  All the other points were contested, and so Eric won One to nothing.

All in all, it was an amazing battle, and as always Eric was a great opponent and we had a great time.  I plan to get in one more 5th edition Game at Big Kidz Games tomorrow before 6th hits on Saturday.  Hopefully I can redeem my Farsight list which is now something like 5 wins 1 loss in the last month or so.. 

Or, I think tomorrow, I'm going to try to run a Shadowsun list, that has at least 1 of every unit possible ( I don't own a space pope model, and can't run Farsight, but I will run my Ethereal with honor Guard).. I will probably leave the Skyray at home so I can run 3 sniper Drone teams, I'll skip the gun drone squadron, but will make a gun drone team by detaching them from my Piranha squadron, and will otherwise make the army as stealthy as possible.. 2 6 man stealth teams, 2 16 Kroot Kroot Teams infiltrating, Pathfinders outflanking and Tankshocking on turn 2 if possible.  It's not a winning strategy, but when the Vespid hit the board, oh look out.. no ones gonna know what to do then..

On another thought all together, I bought 3 more Mark I Rhino's from Eric today bringing my Total up too 8 Mark I rhino chassis for my sisters of battle army.  3 will get converted to Exorsists, 3 into imolators for my Dominion squads, and 2 as Rhino's as transports for Jacobus and the Battle Conclave, and 1 for my Sisters Repentia..  Assuming 6th doesn't have some rules that make that a horrid build. 

Saturday, June 9, 2012

Tau vs Eldar, then Tau vs IG

This is an Edit to my original post.  After checking my armylist, I accidentally ran 3 piranha in both games, when there is only one in this list.  Stupid Army builders printed list said "Piranha 3" and I didn't read further to see that that was the model count including gun drones..  Either way, some interesting shots and interesting results from individual units.  Sorry to Eric and Josh for the mistake.

I got in 2 games Friday at Big Kidz Games.  I don't have time for a proper battle report for them as I also forgot to take pictures during a few turns of both games.  So I'll make a brief summation then just dump some photos to show some of the action.

First game Tau Vs. Eldar 1500pt

This was a close game vs Eric's Eldar.  We rolled pitched battle, with Seize Ground and Annihilation as objectives.  Eric won the roll and chose to go first, I failed to seize the initiative.  He was running his standard list as far as I could tell,  I had a Shadowsun list I'd made as a possible list for the team battle.  Notable unit choices in it were the 3 Sniper Drone Teams, 2 10 man firewarrior teams, and of course Commander Shadowsun herself.  I have to apologize to Eric, I assumed everyone was familiar with the Tau Sniper Drones so I didn't bother pointing out there Str 6 AP3 shooting..  As a result, he parked a squad of jetbikes directly in front of them and ended up losing a fair number of them on one of my turns.  The game ended with out a roll to continue as it was after 11pm and he had to work the next day.. as such, I squeaked out a victory by snagging one objective and contesting the one he was sitting on by running my broadsides over to within 3" on my final turn, thus securing the Primary Objective.  I also won on kill points by 1 or 2.. 

Either way, it was a good game, and I learned that despite the internet wisdom that sniper drones suck (and they do have their weaknesses) having 9 models with 36" Str 6 AP3 shots with pinning doesn't suck, and due to their stealth fields, they make a great bait unit, as you have to get close to even target them, and you really can't ignore that sort of firepower.  This was the second time I'd ever fielded them, and I also learned that putting them in cover is a must, and really adds significantly to their durability as you might expect.  Without further ado, here are the pics for game one:


















Game Two was vs Josh's Imperial guard using the same list I ran against Eric.
We rolled pitched battle, capture and control, and annihilation as objectives.

I won the roll off and chose to go first. Josh deployed part of his force's, and held some in reserve.  This may have been his downfall as it allowed me to focus fire on the few units on the board destroying his Leman Russ on my turn one, pinning a squad of troops, and killing part of a command squad.  The pictures I remembered to shoot will tell the tale up too where I forgot to take anymore..  The highlite of the game for me was after assaulting a chimera that came on at his board edge, he in turn tank shocked my crisis suits, and to his chagrin into Commander Shadowsun who stood her ground, death or gloried him and exploded his empty chirmera.. The crisis suit team made their leadership due to Shadowsun's drone, but fell back after his shooting caused them to lose a model (thank god as they would have been assaulted and wiped out by his veteran squad.  His best unit was probably his Leman Russ Executioner with its plasma blasts.  Also at the end game he killed a crisis suit out of a team of 2 (the ones he'd tank shocked) that were camping on his marker, forcing a leadership roll which I failed allowing him to control his objective.  I forced his storm troopers to fall back from near mine after unleashing 12 smart missles, 6 sniper drones, and 8 firewarriors at them.. He still had two models left in the unit after all that..

The game also had to end after 5 turns due too time.  Who knows what would have happened if it had continued.  As it was, we tied on the primary, as is always the case with both of us controlling our own objective.  I managed a slight win on kill points assuming all the vehicles in a squadron just count as one KP.. if not then it would have been a slighter win by 1..  As is usually the case, his transports gave me a lot of free kill points.

I didn't get many shots of this game, and I'm not 100% sure these are in order, I'm not really fond of Blogspots editor when it comes to placing photos.