Snatching Victory from the Claws of Defeat
Got in my second and last league match tonight at the 2000 pt level.It was my second battle using my eldar allies, and man was I glad to have them today, but more on that later.
First, the army lists. I ran the same list I ran vs the Ultra Marines in the previous report consisting of the following:
HQ: Commander Shadowsun (4#, 175 pts)
1 Commander Shadowsun, 175 pts
Heavy Support: Broadside Battlesuit (4#, 263 pts)
1 Broadside Battlesuit, 98 pts = (base cost 70 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Targeting Array 10 + Team Leader 5)
1 Broadside Battlesuit, 75 pts = (base cost 70 + Multi-Tracker 5)
1 Broadside Battlesuit, 75 pts = (base cost 70 + Multi-Tracker 5)
1 Shield Drone, 15 pts
Heavy Support: Broadside Battlesuit (3#, 188 pts)
1 Broadside Battlesuit, 98 pts = (base cost 70 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Targeting Array 10 + Team Leader 5)
1 Broadside Battlesuit, 75 pts = (base cost 70 + Multi-Tracker 5)
1 Shield Drone, 15 pts
Heavy Support: Broadside Battlesuit (3#, 188 pts)
1 Broadside Battlesuit, 98 pts = (base cost 70 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Targeting Array 10 + Team Leader 5)
1 Broadside Battlesuit, 75 pts = (base cost 70 + Multi-Tracker 5)
1 Shield Drone, 15 pts
Elite: Crisis Battlesuit (4#, 147 pts)
1 Crisis Battlesuit, 51 pts = (base cost 25 + Hard-wired Blacksun Filter 3 + Missile Pod 12 + Twin Linked Flamer 6 + Team Leader 5)
1 Gun Drone, 10 pts
1 Crisis Battlesuit, 43 pts = (base cost 25 + Missile Pod 12 + Twin Linked Flamer 6)
1 Crisis Battlesuit, 43 pts = (base cost 25 + Missile Pod 12 + Twin Linked Flamer 6)
Elite: Crisis Battlesuit (4#, 147 pts)
1 Crisis Battlesuit, 51 pts = (base cost 25 + Hard-wired Blacksun Filter 3 + Missile Pod 12 + Twin Linked Flamer 6 + Team Leader 5)
1 Gun Drone, 10 pts
1 Crisis Battlesuit, 43 pts = (base cost 25 + Missile Pod 12 + Twin Linked Flamer 6)
1 Crisis Battlesuit, 43 pts = (base cost 25 + Missile Pod 12 + Twin Linked Flamer 6)
Troops: Fire Warrior (9#, 90 pts)
9 Fire Warrior, 90 pts = 9 * 10
Troops: Fire Warrior (9#, 90 pts)
9 Fire Warrior, 90 pts = 9 * 10
Troops: Kroot Carnivore Squad (11#, 76 pts)
10 Kroot Carnivore Squad, 70 pts = 10 * 7
1 Kroot Hounds, 6 pts
: Aegis Defence Lines (2#, 85 pts)
1 Aegis Defence Lines, 50 pts
1 Gun Emplacement, 35 pts = (base cost 0 + Icarus Lascannon 35)
HQ: Eldrad Ulthran (1#, 210 pts)
1 Eldrad Ulthran (HQ) [EL], 210 pts
Troops: Pathfinders (Rangers) (5#, 120 pts)
5 Pathfinders (Rangers) (Troops) [EL], 120 pts = 5 * 24 (base cost 19 + Pathfinders 5)
Heavy Support: Dark Reapers (5#, 217 pts)
4 Dark Reapers (Heavy) [EL], 140 pts = 4 * 35
1 Dark Reaper Exarch [EL], 77 pts = (base cost 47 + Crack Shot 10 + Fast Shot 20)
My opponent ran the following (he gave me a hand written copy of his list, so hopefully this is accurate):
Total Roster Cost: 2000
HQ: Hive Tyrant (1#, 275 pts)
1 Hive Tyrant, 275 pts = (base cost 170 + Stranglethorn Cannon 20 + Hive Commander 25 + Wings 60)
HQ: Hive Tyrant (1#, 250 pts)
1 Hive Tyrant, 250 pts = (base cost 170 + Stranglethorn Cannon 20 + Wings 60)
Elite: Hive Guard Brood (3#, 150 pts)
3 Hive Guard Brood, 150 pts = 3 * 50
Elite: Zoanthrope Brood (3#, 180 pts)
3 Zoanthrope Brood, 180 pts = 3 * 60
Elite: Venomthrope Brood (2#, 110 pts)
2 Venomthrope Brood, 110 pts = 2 * 55
Heavy Support: Mawloc (1#, 170 pts)
1 Mawloc, 170 pts
Heavy Support: Trygon (1#, 200 pts)
1 Trygon, 200 pts
Heavy Support: Biovore Brood (3#, 135 pts)
3 Biovore Brood, 135 pts = 3 * 45
Troops: Tervigon (1#, 175 pts)
1 Tervigon, 175 pts = (base cost 160 + Catalyst 15)
Troops: Termagant Brood (11#, 55 pts)
11 Termagant Brood, 55 pts = 11 * 5
Troops: Hormagaunt Brood (30#, 180 pts)
30 Hormagaunt Brood, 180 pts = 30 * 6
Fast Attack: Gargoyle Brood (20#, 120 pts)
20 Gargoyle Brood, 120 pts = 20 * 6
We rolled Crusade, and dawn of war for mission/deployment. Per league rules we deployed terrain before choosing sides. I find this set up stupid and annoying.. As a great General, I would choose the most advantageous terrain possible on which to engage my enemy. Instead, you get the table set up, then have to hope to win the roll off to choose sides so you don't get stuck with a lousy deployment zone. The fact that fortifications go down after terrain/on top of terrain would be enough to rectify the one issue people have with choosing table sides, and that is the ability to block your gun emplacement by placing a total LOS blocking piece of terrain in front of it.. As it was, I set up assuming I'd get the side of the table I was standing on, but instead he won the roll off and I got stuck on the side with almost no terrain.. In the end, that may have been to my advantage.. but I'd have done just as well having some cover saves at times.
Anyway, he won the roll off to place terrain, so he also placed objectives first.. We then rolled off to choose sides/go first, which he also won. I failed to seize, and our deployments looked like this.

Turn 3 Bottom: My Camera Batteries died, so I got to test out my new phones camera.. I moved some troops, Eldrad got a 3 on the hallucination table on the hormagaunts, I killed off the biovores, the Tervigon and the Trygon as well as one Hive Guard. The Kroot moved up and killed a few more termagaunts. With all the Synapse creatures dead, the hive guard failed their leadership and fell back.
Turn 4 bottom: Not alot happened. Moved troops towards objectives, the kroot killed some more termagaunts, I combined fire to kill off more hormaguants,


Turn 5 top: He moved the hormagaunts up the hill to claim/contest that objective. He moved the remaining Hive Guard into the area terrain, and the Termagaunts in the left ruin fired on the Kroot killing a couple.
Turn 5 bottom: This would be the last turn. The crisis team finished the nearby gaunts clearing that objective. The broadsides fired on the hive guard killing it, and the other teams fired at the Hormagaunts leaving two remaining. Shadowsun only generated 1 wound leaving one Hormagaunt alive on the hill. The kroot assaulted the termagaunts in the ruin killing them and claiming that objective. I was in such a hurry to wrap up the game I forgot to run my firewarriors so I'm not sure I actually had the objective in my spawn area on the hill, but I had 2 of 3 others, and in the end the gaunt on the hill was the only model he had left on the board.

The final score had the tau with all 3 secondarys for 3, plus 2 maybe 3 objectives for 9 or 12 points, and the Tyranids had 1 secondary with line breaker for 1. A solid win for the Tau.
Closing thoughts: After playing 3 games with Eldar Allies, I have to say my initial hesitation about taking allies has disappeared. The tau were desperately lacking psychic defense, and AA capabilities. The Eldar fix that issue nicely even though both codecies lack any fliers or any units with skyfire. Contrary to what some people have opined, I think the new rules in 6th make the game a lot more fun for everyone, and give players whose codex's haven't been updated since 4th edition the chance to still be slightly competative, which in turn should mean a better game for all involved..
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