Showing posts with label 1500 tau list. Show all posts
Showing posts with label 1500 tau list. Show all posts

Thursday, February 28, 2013

Evolution Games 1500 pt Tournament

Iron hands
Space Marines
Take Revenge!!!


I drove out to Lansing two weeks ago for their 1500 pt 40K Tournament.  It was the week after Marmalade Dog in Kalamazoo and I almost didn't go.  In fact I had made up my mind to skip it till I realized Jen was having a bunch of ladies over that day to discuss wedding plans.. Suddenly driving and hour to lose 3 games of 40K seemed like a pretty good idea. :)

For my list I decided to try something new (bad idea, never take an un-tested list to a tournament), so I ran a Farsight enclave with out any bodyguard.  I know, I know, why take Farsight without the huge bodyguard you wonder?  Points.. The Farsight bomb is a points hog, so I thought I'd try attaching he and a Shas'O along with Eldrad to a unit of Broadsides.  Everyone attacks them as soon as they can anyway, so I thought they could be the bait, and Farsight could be the hook..  My list looked like this: (sorry bout the lengthy format, I haven't figure a good way to get all the details out of arm builder without heavy manual editing)

1500 Pts - Tau Empire Roster
Total Roster Cost: 1498

HQ: Commander Shas'o (1#, 175 pts)
   1 Commander Shas'o, 175 pts = (base cost 75 + Ejection System 15 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Iridium Armour 20 + Stimulant Injector 10 + Missile Pod 12 + Plasma Rifle 20 + Vectored Retro-thrusters 10)

HQ: Commander Farsight (1#, 170 pts)
   1 Commander Farsight, 170 pts

HQ: Eldrad Ulthran (1#, 210 pts)
   1 Eldrad Ulthran (HQ) [EL], 210 pts

Elite: Crisis Battlesuit (1#, 53 pts)
   1 Crisis Battlesuit, 53 pts = (base cost 25 + Twin Linked Fusion Blaster 18 + Targeting Array 10)

Troops: Fire Warrior (9#, 90 pts)
   9 Fire Warrior, 90 pts = 9 * 10

Troops: Fire Warrior (9#, 90 pts)
   9 Fire Warrior, 90 pts = 9 * 10

Troops: Pathfinders (Rangers) (5#, 120 pts)
   5 Pathfinders (Rangers) (Troops) [EL], 120 pts = 5 * 24 (base cost 19 + Pathfinders 5)

Heavy Support: Dark Reapers (5#, 197 pts)
   4 Dark Reapers (Heavy) [EL], 140 pts = 4 * 35
      1 Dark Reaper Exarch [EL], 57 pts = (base cost 47 +  Crack Shot  10)

Heavy Support: Broadside Battlesuit (5#, 308 pts)
   1 Broadside Battlesuit, 108 pts = (base cost 70 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Plasma Rifle 10 + Targeting Array 10 + Team Leader 5)
      1 Broadside Battlesuit, 85 pts = (base cost 70 + Twin Linked Plasma Rifle 10 + Multi-Tracker 5)
      1 Broadside Battlesuit, 85 pts = (base cost 70 + Twin Linked Plasma Rifle 10 + Target Lock 5)
      1 Shield Drone, 15 pts
      1 Shield Drone, 15 pts

: Aegis Defence Lines (2#, 85 pts)
   1 Aegis Defence Lines, 50 pts
      1 Gun Emplacement, 35 pts = (base cost 0 + Icarus Lascannon 35)

Game One:

The tournament was 3 games as usual, and on turn one I was paired off against a Grey Knights Player.  After Marmalade Dog I was not looking forward to playing another Dread Knight army, but at least this time I was prepared as I knew what they were capable of.  Fortunately my opponent turned out to be a very nice guy and we had a great game unlike my prior experience. 

He ran a list that included Coteaz and 2 Dread Knights, a Storm Eagle, 2 grey knight squads that split into 4 squads on deployment, a Dreadnaught, and a bunch of henchmen.

I won the roll off for deployment which was dawn of war, and we had 5 objectives.  I deployed behind the Aegis line with my command blob initially, along with the Dark Reapers, the Ranger pathfinders infiltrated, and I held my 2 firewarrior teams in reserve and the Monat Crisis suit was in reserve deepstriking.

He deployed the Dreadnaught, Coteaz and one henchman team into an ice formation with a LOS blocking hill between they and my Command/Broadsides team, the other henchmen went behind a wall to my right, and the Dread Knights, Storm Eagle, and Grey Knight Squads were reserved deepstriking and the Storm Eagle flew on.

I used Eldrads diviniation ability to move the command team to the left to get LOS to his command team/dreadnaught.





Turn one: Eldrad cast perfect timing on the command squad.  The pathfinders shot some henchman who were attached to Coteaz, and the Broadsides targeted the Dreadnaught while the Shas'o fired his missle pods at Coteaz as well.  The broadsides exploded the dread which also killed 4 or so henchman, Coteaz roled box cars and he and his unit fell off the board.  First Blood, and slay the warlord for me.

With nothing but some henchman left on the board, my opponent kept their heads down and waited for reserves:

Turn Two:  My crisis suit came in, but sadly I was running him with TL-Fusion + Targeting array instead of the usual FB + TL-Flamer.. With only one shot, and no ability to assault, I played it safe and placed him near the ice formation coteaz had been in rather than throwing him away on the henchman.  With nothing else on the board, I moved then ran my command squad to get them in the open.  They have good saves, and I didn't want his reserves being able to claim cover saves in case my "perfect timing" didn't go off..   I moved the rangers around just in case.



.
His reserves showed up on turn 2 except for the Dread Knights thank goodness.  I fired interceptor fire at the Storm Eagle I believe, but failed to glance even with the Icarus str 9.  He put a lot of shooting into my command squad, but only managed to kill a shield drone and 1 broadside.  The henchman hid.









Turn Three: My firearriors both showed up, and I came on too focus fire on the nearest GK squad.  Eldrad used misfortune(?) on the two right GK squads causing them to re-roll successfull saves.  The firewarriors both shot the right most squad wiping out all but one man, the Dark Reapers having fired interceptor fire with the icarus all focused on the next GK squad taking them down too two men I believe, and the command squad split fire all over the place like jackholes.  It worked alright, and when I was done I had killed all but 4 GK's, but unfortuneatly came up short on my assault distance, meaning I'd be open to shooting from the Storm Eagle, and the Dread Knights if they arrived.

One of the Dread Knights arrived on turn three,
and the Storm Eagle moved up.  The GK's maneuvered around and the henchman hid guarding their objective.  The storm eagle unloaded with a barrage of fire including a psychic missile of some kind which Eldrad made the save against, then proceeded to die to generic weapons fire.  To bad as I could of used his staff in the following turn.  The Dread Knight did what Dread Knights do and fired his flamer wiping out most of a firewarrior team, and some Dark Reapers.


Turn 4:  Thinking that with Farsights blade ignoring armor that I could take out the dread knight I split fire to take care of some more GK's then assaulted the dread knight..  Oops.. Turns out that Str 5 vs T6 means I only wound on 5's.. and with even WS's that equates to about 1 wound even on the charge.

Game:  With my command squad tied in assault he flew over and wiped out the pathfinders, his other DK came in and wiped out most of the other firewarriors etc.. etc..  I lost..  I don't recall the score but I doubt it was pretty.  It was a good game though and I voted him my favorite opponent of the day due to his managing to play GK's without being a tool.  OK, other than the GK's, he was a nice guy all around.

Game 2:

I was matched up against a Tyranids player whom I had met previously in Battle Creek (of course I can't remember his name).  He had previously played Tau, and was relatively new to nidz so his army was still unpainted.

Deployment was Vanguard Strike, and the mission was kill points..  At least it wouldn't matter if my firewarriors died as there were no objectives for them to hold.

I won the role off and chose to go first and deployed to the right behind the "Taugis" defense line again.  I deployed everything but the firewarriors this time as there was no reason to go to the nidz as I knew they were coming my way.  The scouts would infiltrate. 

He deployed and I had bubkiss for LOS from the big guns.  He had a squad of genesteelers deployed foreward, and while I did not wanting them getting in an assault, I chose to infiltrate to the right, then move my command squad to the center so I could shoot at a Tervigon turn one


Turn One:  I shot at the Tervigon with the command blob and at a tyranofex with the quad gun.  I generated a couple wounds but nothing to speak of.

He moved up the genesteelers, and spawned some gaunts, then moved everything up.
He declared a charge with the steelers and I shot them in the face a lot such that he failed his distance roll..

Turn 2:  I forgot to take pictures at the top of it, one firewarrior squad came in, and I wiped out all but one genesteeler, killed a Tervigon and a bunch of termagaunts from backlash, gained first blood. And that was about it.. At this point I was winning pretty well though with something like 4 victory points due to the broodlord, tervigon, some termigaunts and first blood.  This is pretty much were the game went south and my dice abandoned me.

His Tyranofex?  Came in right by my command squad, he moved up his flyrant, spawned more gaunts and moved everything else towards my lines.  His flyrant/warlord was packing some crazy shooty thing with like 24 shots or something and pretty much tore up my rangers.  They went to ground.  Some shooting occured over by my defense line, don't recall what went down, but not a lot.

Turn 3:  I got my other firewarriors and stupidly placed them near his warlord.  I was hoping that with a torrent of fire I could bring it down.. Not so much..  I shot a bunch to little effect.

He shot up my firewarriors, assaulted my dark reapers and moved up to assault my command squad with his tervigon.

Game:  It went on for a turn or two more, but in the end much as before the toughness of the MC's meant I was unable to do any significant wounds and he could crush me with AP2 smash attacks..  I don't recall score but I believe it ended up a tie.

Game 3:

 For game 3 I was matched up against Brian and his Iron Hands Space Marines.  I'd played Brian once before at GVSU and have a report up about that game.  We had rolled the Relic and combined with some unfortunate terrain and some lucky/unlucky dice depending on the side of the table you were on, I had beat him pretty handily.  This day Brian would have his revenge (it also makes a catchy title and sounds better than "The Tau lose again").

The deployment was hammer and anvil, which usually favors my army, we had 5 objectives, and I again deployed first.  Wanting to ensure first blood, I infiltrated the rangers into his deployment zone so I could get a clear shot at a razorback then used Eldrads divination to move the command blob over for a good shot at his predator.  It was a good plan until he seized the initiative.

Turn 1:  Brian shot the heck out of my rangers with his assault squad and razorback, wiping them out and earning first blood.  Elsewhere his drop pod and dreadnaught dropped in for a visit.

I moved forward with farsight and my shas'o contemplating breaking off to cross the board, but my difficult terrain roll stunk so I stayed with the team.  I wrecked a Razorback but failed to destroy the predator.

Turn 2: His warlord arrived with a squad of assault terminators and he started moving forward with the right razorback and assault marines.   The dreadnaught chased stuff.

Unfortunately I forgot about my camera at this point due to the intensity of the game and thus I failed to get any more pictures.  My firewarriors showed up and my crisis suit deep struck in behind the predator to no effect.  I moved over with the command blob and shot up the terminators and challenged his warlord I think.  Eventually I beat the remaining terminators and killed his warlord but that would be the only VP I would gain this game.  He quickly dispatched my Monat crisis suit and claimed all three objectives on his end.  Due to the dreadnaught I was pretty well stuck in my deployment zone and while I eventually popped it with a railgun, the damage was done.  His assault squad closed in and contested my objective and he won easily.

Good Game Brian, sorry I wasn't more of a challenge.

In summation, the Farsight gambit sort of worked, but at the same time failed miserably.  Lacking the strength to deal with T6 he was outclassed in two out of 3 assaults.  The broadsides are lousy in assault themselves but they did provide some good armor saves as did Eldrads 3++ invuln save and his own 4++..  If I had drawn the ork player it might have been nice with the prefered enemy, but for the points I should probably have dumbed down the command squad and taken 2 more broadsides, or something more aggressive like some warp spiders.

















Wednesday, January 23, 2013

Tau vs Guard 1500 League Rematch

P.S.  This is the BOMB!

Farsight Drops
the Bomb!

Tonight I had the opportunity to replay one of my 2 1500 pt league matches after a rules snafu by my opponent had invalidated the original result.  We both ran the same lists per the league rules, and convienantly, we rolled the same mission (the relic) and deployment (Vanguard Strike) as we had played in the first game.

IGWarlord won the rolloff to deploy terrain first (per league rules, all terrain is placed, then there is a roll off to choose sides/deploy first, at which time fortifications can be placed).  The terrain was laid out with me ensuring that no corner of the board had total LOS blocking terrain in it for him to hide his two Colossus Artillery tanks in.  Once the terrain was placed, we rolled off and I won the chance to deploy/choose sides first.  Given that one corner had almost no terrain in it, I did the obligatory douchebag thing and stuck him with that corner, and I took the other (hey, he was the one that put the two pieces of lousy terrain in that corner in the first place..)  We also rolled for night fighting on turn one.

I deployed my troops, consisting of the following:

Total Roster Cost: 1496

HQ: Commander Shas'o (3#, 218 pts)
   1 Commander Shas'o, 188 pts = (base cost 75 + Airbursting Fragmentation Projector 20 + Cyclic Ion Blaster 15 + Ejection System 15 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Iridium Armour 20 + Stimulant Injector 10 + Shield Generator 20)
      1 Shield Drone, 15 pts
      1 Shield Drone, 15 pts

HQ: Commander Farsight (10#, 661 pts)
   1 Commander Farsight, 170 pts
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
         1 Shield Drone, 15 pts
         1 Shield Drone, 15 pts
      1 Crisis Bodyguard, 75 pts = (base cost 35 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Missile Pod 12 + Twin Linked Fusion Blaster 18)
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
      1 Crisis Bodyguard, 75 pts = (base cost 35 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Missile Pod 12 + Twin Linked Fusion Blaster 18)
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
      1 Crisis Bodyguard, 75 pts = (base cost 35 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Missile Pod 12 + Twin Linked Fusion Blaster 18)

Fast Attack: Pathfinder (7#, 143 pts)
   4 Pathfinder, 48 pts = 4 * 12
      1 Devilfish, 95 pts = (base cost 80 + Disruption Pod 5 + Multi-Tracker 10)

Troops: Fire Warrior (9#, 155 pts)
   6 Fire Warrior, 60 pts = 6 * 10
      1 Devilfish, 95 pts = (base cost 80 + Disruption Pod 5 + Multi-Tracker 10)

Troops: Fire Warrior (6#, 60 pts)
   6 Fire Warrior, 60 pts = 6 * 10

Elite: Crisis Shas'vre (1#, 71 pts)
   1 Crisis Shas'vre, 71 pts = (base cost 25 + Hard-wired Blacksun Filter 3 + Twin Linked Missile Pod 18 + Positional Relay 15 + Team Leader 5 + Shas'vre Upgrade 5)

Heavy Support: Broadside Battlesuit (3#, 188 pts)
   1 Broadside Battlesuit, 93 pts = (base cost 70 + Hard-wired Blacksun Filter 3 + Hard-wired Target Lock 5 + Targeting Array 10 + Team Leader 5)
      1 Broadside Battlesuit, 80 pts = (base cost 70 + Targeting Array 10)
      1 Shield Drone, 15 pts

IG Warlord mid deployment.


I placed the 2 devilfish, a firewarrior team, the broadsides, and the monat crisis suit on the board as pictured (the crisis suit was in the building under the broadsides).  I reserved the pathfinders, firewarriors, and attached the shas'o to Farsights team deepstriking.

My opponent deployed his forces consisting of something like:

1500 Pts - Imperial Guard Roster - IG 1500 1750?

Total Roster Cost: 1765

HQ: Company Command Squad (5#, 210 pts)
   2 Company Command Squad, 64 pts = 2 * 6 (base cost 6) + Camo Cloak 20 + Carapace Armour 20 + Flamer x1 5 + Grenade Launcher x1 5 + w/Lascannon 32
      1 Veteran Heavy Weapon Team, 30 pts = (base cost 10 + Lascannon 20)
      1 Lord Castellan Creed, 116 pts

HQ: Company Command Squad (6#, 165 pts)
   4 Company Command Squad, 84 pts = 4 * 6 (base cost 6) + Plasma gun x4 60
      1 Company Commander, 26 pts
      1 Chimera, 55 pts

Troops: Infantry Platoon (36#, 260 pts)
   1 Infantry Platoon, 0 pts
      2 Platoon Command Squad, 14 pts = 2 * 6 (base cost 6) + w/Missile Launcher 27
         1 Heavy Weapons Team, 25 pts = (base cost 10 + Missile Launcher 15)
         1 Platoon Commander, 6 pts
      7 Infantry Squad, 35 pts = 7 * 5
         1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
         1 Commissar, 35 pts
         1 Sergeant, 5 pts
      7 Infantry Squad, 35 pts = 7 * 5
         1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
         1 Sergeant, 5 pts
      7 Infantry Squad, 35 pts = 7 * 5
         1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
         1 Sergeant, 5 pts

Troops: Veteran Squad (10#, 120 pts)
   9 Veteran Squad, 113 pts = 9 * 7 (base cost 7) + Meltagun x2 20 + Grenadiers 30
      1 Veteran Sergeant, 7 pts

Troops: Veteran Squad (10#, 120 pts)
   9 Veteran Squad, 113 pts = 9 * 7 (base cost 7) + Meltagun x2 20 + Grenadiers 30
      1 Veteran Sergeant, 7 pts

Heavy Support: Leman Russ Squadron (1#, 220 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Exterminator, 170 pts = (base cost 150 + Heavy Bolter Sponsons x2 20)
         1 Knight Commander Pask, 50 pts

Heavy Support: Ordnance Battery (1#, 140 pts)
   1 Ordnance Battery, 0 pts
      1 Colossus, 140 pts

Heavy Support: Ordnance Battery (1#, 140 pts)
   1 Ordnance Battery, 0 pts
      1 Colossus, 140 pts

Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 140 pts = (base cost 130) + Heavy Bolter Sponsons x2 10

Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 140 pts = (base cost 130) + Heavy Bolter Sponsons x2 10

: Imperial Bastion (2#, 110 pts)
   1 Imperial Bastion, 75 pts
      1 Gun Emplacement, 35 pts = (base cost 0 + Icarus Lascannon 35)


Looking back at the pictures, I'm pretty sure that his list included all of the above at least (Edit 1: any reference to a mystery squad later is because I hadn't realized I could add an extra squad to the guard in army builder, I went back and added them into this list so hey are there now, but weren't when I did the write up.  Edit 2: I also recalled his commenting he'd forgot his vetrans had carapace which is a 30pt times 2 squad upgrade bumping the points overrun up further).. I'm not sure how that's possible as the list above is 200+ points over the 1500 limit, and I may have skipped some special wpns/wargear even then..  I'll see if I can get him to comment with his actual list..  But assigning the units above to the units in the picture, I'm a bit confused.

So army lists aside, he failed to seize the initiative so I went first.

IGwarlord moving bottom turn 1
Turn 1:  I moved my devilfish around, my broadsides split fire on the bastion and a colassus.  Failed to pen the bastion, exploded the collassus (first blood to me)



He moved his blob squad, and the mystery squad that isn't listed above toward the ruin that was just outside his deployment zone.  He then ordered the blob to "move move move" and they did, his weapons fire was inefective due to night fighting giving my devilfish 2+ cover saves.


Turn 2:  All my reserves came on.  Firewarriors embarked in the pathfinder fish, pathfinders hid in the far corner behind a ruil, farsight bomb missed the initial deepstrike roll, but re-rolling due to the pathfinder fish they scattered 2" into an ideal landing zone.  I moved the devil fish around a bit, then went on to shooting.  Farsight's team split fire with 4 twin linked flamers causing 19 hits/17 wounds plus a couple more from burst cannons on the blob squad reducing it too 1 model remaining, Farsight and a twin linked fusion/MP suit took 2 hull points off the Leman Russ and imobilized it.  A fusion suit target the bastion and destroyed a gun emplacement.  Shas'O dropped a barrage shot onto the battlements killing the lascannon team, 1 guardsman and put 1 wound on the Warlord.  The other Fusion suit exploded the remaining Colossus.
The Bomb.
After the bomb.










He got 1 out of 2 vendetta out of reserves on his turn 2.  He managed to imobilize his second HQ's chimera and further shifted part of mystery squad into the ruins second floor.  The vendetta killed a shield drone and 1 broadside but the remaining one made it's moral.  Warlords squad killed a drone and a suit that controlled 2 other drones, causing a moral check which I passed.



Turn 3:   I moved up 2 dfish to the Relic (my ethereal), one went flat out, the other went 6 and deployed 6 firewarriors into contact with the relic.  Monat suit moved up towards center board, and farsight's team spread out a bit to fire at the single guardsman, the tank, the bastion the chimera, and the platoon command squad in the green ruin.  The tank died, the icarus and a heavy bolter were destroyed in the bastion, the chimera lived, but the missle team and 2 other models died in the green ruin from the Shas'o's AFP+Cyclic Ion shots.

His other vendetta came on, and he dropped off a vet squad near the broadside.  He also moved is warlords remaing squad inside the bastion.  His vendetta exploded the flat-out DFish killing 2 guys inside, and one from the team with the relic. but not much else happend.







Turn 4:  I circled around the bastion to put shots into it, the chimera and the remaining guys in the green ruin area.  I moved my firewarriors into the ruin and the other team onto the ruins base.  The DFish I moved back to get a rear arc shot on a vendetta, but instead chose to flat out, and imobilized myself on a piece of terrain.  I destroyed the Bunker, killing everyone inside (after another rules snafu where my opponent read the book and declared that it said one thing, but a bystander later in the turn read the same section to discover it said something entirely different and that you take 2d6 str 6 wounds, not each model takes a 2D6 str wound when you get a 6 on the chart.  Big diff when you only have 2 models remaining).  I missed the dudes by the green ruin again.

He moved a vendetta over to attack Farsight, moved the other over the ruins my firewarriors were in and dropped more veterans..  He moved his first vets over to fire on the remaining devil fish.  He killed two TLFL/BC suits with one vendetta, and his vets killed 3 out of 4 firewarriors in one squad and 1 inside the ruin from a flamer hit.

Mid 4th turn move.
End of top of 5 shooting.















Turn 5:  I moved farsights team around, moved the firewarrirs out with the relic to shoot at the guardsmen, detached the drones from my fish and advanced towards his deployment zone.  Farsights team got a lucky hit with a fusion blaster and exploded a vendetta, the Shas'O dropped his AFP shot on the vets and along with firewarrior shooting they were reduced to 4 models and failed their moral falling back.
Alas, I forgot to take pictures after this.  Bottom of Turn 5 movement phase.

Bottom of turn 5 he put his remaining vendetta into hover and moved over to fire on my firewarriors.  Somehow his 4 vets, regrouped and managed to move 6 inches (or far enough to get past the base of the ruin, and they, the other vets,  and the vendetta killed all but 2 firewarrios in the squad with the relic.  They then assaulted and wiped out the firewarriors consolidating onto the relic.  The mystery squad killed my two drones, and the 3 models in the vicinity of the green ruin shot ineffectually at Farsights team.

We rolled for turn 6 but the game ended.  I had scored first blood, slay the warlord, and had linebreaker.  He was a couple inches from linebreaker with the vets that dropped near the broadside, but in the end had no secondary points.  As he did not get into base with the relic in the move phase, he could not claim it and so I won 3 points to none.

Thanks for taking the time to read my post, I try to get a game in weekly if not 2.. I'm trying to be better about making reports and keeping the blog lively, so check back often.

Sunday, November 25, 2012

After a brief Hiatus from gaming, I have recently gotten back into playing 40K and have been working on painting my army again. I've even joined a local escalation league at the midway point (1250), and have thus far been relatively successful.

For my two league games at the 1250 level (both ringer games as my opponents already had their league games in) I first played Aaron and his Ultra Marines. We rolled the Relic, and Hammer and anvil.

My list was composed as follows:

1250 Pts - Tau Empire Roster - 1250 League v6

HQ: Commander Shas'el (2#, 97 pts)
1 Commander Shas'el, 97 pts
1 Shield Drone (Automatic Unit Type; Shield Generator)

Troops: Fire Warrior (12#, 255 pts)
10 Fire Warrior,
1 Shas'ui (Markerlight target lock)
1 Devilfish (warfish)

Troops: Fire Warrior (12#, 255 pts)
10 Fire Warrior,
1 Shas'ui (Markerlight target lock)
1 Devilfish (warfish)


Fast Attack: Pathfinder (9#, 216 pts)
8 Pathfinder,
1 Devilfish (Warfish)

Heavy Support: Broadside Battlesuit (3#, 178 pts)
1 Broadside Battlesuit (Team Leader, SMS, HWMT, HWTL, HWDC, BSF)
1 Broadside Battlesuit (SMS, MT)
1 Shield Drone (Automatic Unit Type; Shield Generator)

Heavy Support: Broadside Battlesuit (3#, 178 pts)
1 Broadside Battlesuit (Team Leader, SMS, HWMT, HWTL, HWDC, BSF)
1 Broadside Battlesuit (SMS, MT)
1 Shield Drone (Automatic Unit Type; Shield Generator)

Heavy Support: Hammerhead Gunship (1#, 190 pts)
1 Hammerhead Gunship, (Railgun, + all options)


Aarons Ultra marines were something to this effect (I'm missing some wargear options as this doesn't add up to 1250):

Captain in artificer armor (Warlord) with plasma pistol and ? attached to 10 sternguard with a combi melta and two plasma guns in a drop pod
2 5 man tac squads in rhinos
1 devastator squad with 2 las, 2 missile, and like 5 or 6 extra models with bolters to absorb shots (there was some character or something attached I think, that may account for the missing points)
Scout squad with cloaks of 5 including tellion
1 Vindicator

Since I didn't take any pictures, I'll just summarize the game. Aaron won the roll-off and chose to go first. He scored first blood top of turn one, after deepstriking the HQ and sternguard in behind my hammerhead and glancing it to death (I think it's BS that I don't get a Jink on my skimmers if I haven't taken a turn yet to move them, it's not like they've been sitting there immobilized prior to this battle starting). This also set him up to score line breaker later as he had 1 sternguard left at the end of the game that I just couldn't kill. In return, I eventually killed his Warlord with massed fire, and managed to snag the relic at the bottom of turn 7 by jumping my 2nd firewarrior team out of a devil fish I'd been using to block his tac squads from getting near it. Amusingly I had a second devil fish there to aid in the denial, which was eventually imobilized, but with some luck DPod rolls it managed to survive till the end of the game.

Final score, Tau 4, Ultra marines 2.



My 2nd match was against Josh's Imperial Guard. I ran the same list as it was a league, and you had to run the same list for both games at a given point level. We rolled vanguard strike and the relic (2nd game in a row). Josh ran something like:

Lord Commisar
Platoon command squad
Large Blob squad with HQ attached
Aegis Defense Line with Quad Gun (fired by Commisar)
Leman Russ x 2 with standard battle cannon
Manticore (buried in a ruin in the back corner with no LOS in or out)
Vetsquad with 10 men and 2 plasmaguns in
Vendetta x 2

Again I failed to take any pictures, mostly because my phone service is off so I haven't been carrying it around.. Josh won the roll off and went first. We rolled and got night fighting for turn one He illuminated a devilfish with a leman russ's spotlight, then since it was "illuminated", could target it with his Manticore which was outside of 36" which is the cut off for targeting when nightfight is active. I realize the rules can't account for every circumstance, but how is it that a vehicle with no line of site to a target, can then shoot at it beyond the targeting range just because there is a spotlight on it? No idea, but suffice it to say that his Str 10 ap 1 large blast exploded one devilfish, and immobilized the one next to it while also killing 4 firewarriors and a pathfinder that were nearby, giving him first blood, and severely limiting my tactical options as far as getting near the relic. I deepstruck my Shas'el in behind the manticore on turn 2, hoping to neutralize it even though I expected it would cost me a vp for slay the warlord.. Of course he scattered out from behind the Ruin and only had a shot at a Leman russ that my broadsides had taken a hull point off from. He glanced that to death, then managed to jump back into the ruin on his thrust move. He never did kill the damn manticore, but wittled down a good chunk of the command blob squad and scored me Line breaker at the end of the game. I did manage to shoot down a zooming vendetta with my broadsides, killing 8 of 10 guys inside. This would have left them in position to get linebreaker, but I eventually killed one and the other was falling back at the end of the game. The final tally left us with no one in possession of the relic, Josh had first blood, and I had line breaker.

Tau 1, Imperial Guard 1 for a tie.


In preparation for the 1500 point level starting in a week, I thought I'd try something different and got in a practice game at Battlefront vs Jakes Imperial guard list Saturday. We initially rolled vanguard strike and the scouring, but we both hate that mission with the 6 random pt objectives, so we rerolled and got... THE RELIC!.. That was better than the scouring, so we went with it for the 3rd time in a row. I ran the following:

1500 Pts - Tau Empire Roster - Tau 1500 league V2

Total Roster Cost: 1499

HQ: Commander Shas'o (2#, 188 pts)
1 Commander Shas'o, 173 pts = (base cost 75 + Airbursting Fragmentation Projector 20 + Cyclic Ion Blaster 15 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Iridium Armour 20 + Stimulant Injector 10 + Shield Generator 20)
1 Shield Drone, 15 pts

Troops: Fire Warrior (7#, 216 pts)
5 Fire Warrior, 50 pts = 5 * 10
1 Shas'ui, 46 pts = (base cost 20 + Markerlight 10 + EMP Grenade 3 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5)
1 Devilfish, 120 pts = (base cost 80 + Disruption Pod 5 + Multi-Tracker 10 + Smart Missile System 20) + Targeting Array 5

Troops: Fire Warrior (10#, 136 pts)
9 Fire Warrior, 90 pts = 9 * 10
1 Shas'ui, 46 pts = (base cost 20 + Markerlight 10 + EMP Grenade 3 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5)

Fast Attack: Pathfinder (9#, 172 pts)
6 Pathfinder, 72 pts = 6 * 12
1 Devilfish, 100 pts = (base cost 80 + Disruption Pod 5 + Multi-Tracker 10) + Targeting Array 5

Heavy Support: Sky Ray Missile Defence Gunship (1#, 170 pts)
1 Sky Ray Missile Defence Gunship, 170 pts = (base cost 125 + Smart Missile System 20 + Disruption Pod 5 + Multi-Tracker 10) + Blacksun Filter 5 + Targeting Array 5

Heavy Support: Sky Ray Missile Defence Gunship (1#, 170 pts)
1 Sky Ray Missile Defence Gunship, 170 pts = (base cost 125 + Smart Missile System 20 + Disruption Pod 5 + Multi-Tracker 10) + Blacksun Filter 5 + Targeting Array 5

Heavy Support: Broadside Battlesuit (4#, 200 pts)
1 Broadside Battlesuit, 90 pts = (base cost 70 + Hard-wired Target Lock 5 + Advanced Stabilisation System 10 + Team Leader 5)
1 Broadside Battlesuit, 80 pts = (base cost 70 + Advanced Stabilisation System 10)
1 Shield Drone, 15 pts
1 Shield Drone, 15 pts

Elite: Stealthsuits (3#, 152 pts)
1 Stealthsuits, 40 pts = (base cost 30 + Targeting Array 10)
1 Stealthsuits, 40 pts = (base cost 30 + Targeting Array 10)
1 Stealthsuit Shas'vre, 72 pts = (base cost 35 + Targeting Array 10 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Markerlight 10 + Shas'vre Upgrade 5) + Fusion Blaster 2

Fast Attack: Piranha Light Skimmer (3#, 95 pts)
1 Piranha Light Skimmer, 95 pts = (base cost 60 + Disruption Pod 5) + Fusion Blaster x1 5 + Seeker Missile x2 20 + Targeting Array x1 5



Jake ran something like:

Lord Commissar with small command squad in a chimera
30 man blob squad with some grenade launchers and a commisar?
Platoon command squad with heavy bolter and a standard of some sort
Vet squad in a chimera
heavy wpn team x 3 missle launchers
heavy wpn team x 3 lascannons
Basilisk
Leman Russ x 2 with standard battle cannon
Aegis defense line but no gun emplacement


He won the roll off to go first, and I failed to seize. My warlord got the ability to make it nightfighting turn 1, so I did so as every unit I had had Blacksun Filters. He failed to kill any units on turn one, and through significant use of markerlights, I managed to destroy his vets chimera with seeker missiles hitting from the side from my piranha which had moved flat out all the way to his board edge and from the front from the two skyrays, and put a hull point on the command chimera, first blood to me. After turn one, the Skyrays were really pretty worthless as far as the seaker missles were concerned. Strength 8 ap 3 is just not enough to reliably put glancing hits on av 13-14.. The sms systems on them helped by ignoring cover and taking out most of the missle launchers, but all things considered, they seemed to have wasted 2 heavy slots while performing no better than a warfish. I'd rather have had 2 Ionheads, or 2 2 man broadside teams in their place. The 3 man stealth team payed for themselves easily. They contributed a markerlight hit toward killing the chimera turn one, they wiped out the lascannon squad (all but one wound to which I donated a railgun shot in order to finish them off on turn 2). They drew fire from the basilisk turn 3 saving my firewarriors from getting pancaked. They wiped out most of his Warlords unit on turns 4 and 5 which let me finish off his warlord with a railgun shot on turn five. And they scored me line breaker as the game ended after 5. In the final tally, no one was on the relic, though I had 6 firewarriors an inch from it. I'd scored first blood, slay the warlord and linebreaker. Jake had no points.

Tau 3, IG 0 for a win.


So, in summary, out of the 3 games I've played most recently, I would have to say that the return of Target Locks to my infantry, and the improvements to Disruption Pods have really helped make the Tau feel somewhat competative. My vehicles and stealth suits are so much more survivable now it is just huge. Much as I want to like the Skyray, it just under performs dreadfully. If the seekers had some missle options, or weren't limited to 6 per vehicle, or if the skyray had skyfire as it should, it might be a different story, but as it is, they will be going back on the shelf till a tau codex or an errata comes out to fix them.

If you made it this far. Thank you very much for taking the time to read my post. I'll make sure to include some pictures from now on.