Showing posts with label fortification. Show all posts
Showing posts with label fortification. Show all posts

Sunday, February 24, 2013

Marmalade Dog 18

Marmalade Dog, 2013


I've been slacking on my blog posts for a few weeks, so hopefully I can knock out write ups on the last 3 tournaments I went to starting with this one.

Marmalade Dog is an annual game convention in Kalamazoo, MI held at Western Michigan University, this year being their 18th event.  It's relatively small as far as cons go by my estimation, but it still featured some vendor booths, including one from Big Kidz Games who brought their Battletech pods and a bunch of gaming, mostly pathfinders, blood bowl, MTG, and the reason I was there, a 1850 pt 40K tournament.


The T.O. did a credible job and ran a decent tournament.  Terrain was done by the book, with a box of terrain set aside for each table, and we used mysterious terrain and objectives which all worked out fine (except for game 2).  Based on Game 2, I think it is unfortunately ill advised to do terrain placement strictly btb in a competitive environment and TO's should follow the revised method of doing it by the book, but only allowing players to place terrain pieces on their table halves.  This is unfortunate, as I think it removes some of the strategy of terrain placement, but until GW gets their collective head out of their collective arse and actually provide flyers and/or skyfire weapons to every codex, allowing a player to negate the ONLY anti-air weapon some armies have access too by placing a free piece of terrain in front of it, is anything but competitive and or fun.

Now I enjoy tournaments, mostly because I enjoy 40K and like to meet and play new opponents.  I'm not a particularly competitive player, which explains why I continue to bring the Tau to said tournaments.  I've heard tell that the Tau have ended up at the top tables at some GT's as of late, but I have never had much luck with them in a tournament setting.. Marmalade Dog was no exception.  

Tau - 1850 - Eldar allies
My list for the day was as follows:

1850 Pts - Tau Empire Roster
Total Roster Cost: 1848


(HQ)
1 Commander Shas'el, Fusion Blaster, HWMT, Iridium Armour, TL-Flamer
1 Shield Drone

1 Eldrad Ulthran

(Troops)
8 Fire Warrior

10 Kroot

5 Pathfinders (Rangers)

(Fast)
7 Vespid Stingwing,
1 Strain Leader

7 Vespid Stingwing,
1 Strain Leader

4 Warp Spiders
1 Warp Spider Exarch


(Heavy)1 Hammerhead Gunship + Ion Cannon, Two Burst Cannons, Disruption Pod, Multi-Tracker, Blacksun Filter

1 Hammerhead Gunship + Ion Cannon, Two Burst Cannons, Disruption Pod, Multi-Tracker, Blacksun Filter

1 Broadside Shas'vre + HWBF, HWMT, HWTL, TL-Plasma Rifle, TA, Team Leader, Shas'vre
1 Broadside Battlesuit + TL-Plasma Rifle,  Multi-Tracker
1 Broadside Battlesuit, Target Lock 5
1 Shield Drone

4 Dark Reapers
1 Dark Reaper Exarch, Crack Shot


(Fortification)
 Aegis Defence Lines
 1 Aegis Defence Lines
 1 Icarus Lascannon

Game 1:  I drew a tyranid player as my first opponent.  Turns out she was playing her husbands Tyranids army who may or may not have been the T.O, I couldn't quite tell...  Anyway, since I have 3 tournaments worth of reports to write, I'm giong to skip my usual attempt to summarize my opponents lists, and just provide some pictures and a summation where possible.



The mission was objectives the placement of which were pre-determined.  I deployed first:











She deployed second and then seized the init if I recall correctly.  It wasn't until turn 2 when I went to roll for reserves that I realized I had forgot to deploy my Pathfinders whom I had declared as infiltrating..  The nids moved forward with the Tervigons spawning small units of termigaunts.

I stupidly failed to focus fire on one Tervigon and ended up putting wounds on both of them turn one. 

After that she continued to advance and I wizened up and focused fire better, killing first one tervigon gaining first blood, then the other, then her warlord, and finally the Zoenthropes.


The Mawlock came in from reserves and ate 7 vespid, and a shield drone, and she shot up my dark reapers and immobilized one Ion-head.  I then focused on the Mawlock killing it on my turn before it could get in an assault or burrow away.


My kroot came in away from all the action but near an objective which they would hold and do nothing else all game.




Things started to look a bit dim for me here, with her controlling 2 objectives, and me only having 2 troops and the fire-warriors not being very durable. 













As if to prove my point, the firewarriors were all but wiped out by termagaunts even with the cover from the wall they were behind.



 The broadsides finally took down the warlord, while the remaining Vespid leapt into action to fend off the bug-ish advance. (I had planned to shoot and assault the warlord in a desperate move to keep it back from my line, but they were unneeded in that task)





My warpspiders, who had come in earlier and helped dispatch some backfield gaunts and a tervigon, moved up and helped take out a Zoenthrope.  Subsequantly they fell victim to a psychic attack and went and hid behind the wall there.





At this point my camera died and I was left with my phone.  The large group of Vespid jumped forward and shot at the large gaunt squad in the open.  The Strain Leader from the other team who was the only member still alive, jumped towards the center and shot at and assaulted the gaunts on that objective.  Combined fire elsewhere finished off the Zoenthropes, and I killed all but 2 of the gaunts on the left.  With all they synapse creatures dead, the gaunts failed moral and fell back.  The single strain leader won his assault, but failed the sweeping advance and they fell back.


After the bottom of turn 3, my opponent conceded the game.  With no synapse creatures her few remaining gaunts continued to fall back and she could not claim any objectives.  I already had first blood, and slay the warlord.  My kroot were on an objective and spread out to grant linebreaker along with the remaining Warp Spiders.  A minor victory for me.






Game 2:  




No, I didn't place the hill or ruin in front of my line.



I drew the GK player.  He tried to argue that the round bump outs on my defense line "didn't count" so he could deploy the hill in the photo to the right directly between the center objective and my icarus gun..  It needed to be 3" from the line, and 6" from the objective.. It was only 2.5 from my line and he only begrudgingly moved it to the side after I wouldn't let him cheat with his false argument about my line.  He then place the building there to further block my gun from being able to shoot.  He also brought 3 dreadknights with personal teleporters and flamers, and 2 Storm Ravens, and Coteaz and a Grand Master..  He won both the tournament, and the "Worst opponent I've ever played" award..  Good job mister GK player!  You brought a totally OP list, and still had to be a dick with terrain placement vs my Tau, as if I ever stood a chance against your army.. Hope you had fun, I surely didn't.


Game 3:

I drew the Necron Player

 

 He was a fun opponent with a nice looking army (other than the flyers being unfinished).  I got first blood having gone first and having exploded his ghost ark?  The long ship..  After that things pretty much went down hill.. I shot at his warlord a bunch focusing fire on him and the few models that got no cover saves.. He look out sir'd a bunch of wounds.. I killed 8 necron a turn, 7 stood back up.  His melee units rushed forth and engaged my units.. His flyers and deathmarks arrived and...  The TO yelled "Dice down, TIME UP"..  What?  Did I say he ran a good event earlier?  Take that down to an ok event.. I've never seen a TO refuse to let someone finish the round when they were in the end of the movement phase at the bottom of a turn..  Inexcusable..  My opponent held 1 objective to my none at that point and so he won.  He would have won with more points had it continued.. But at least he won, he deserved it.

I'm out of time today, so enjoy these few remaining pics of game 3, and a couple shots of some other armies that were there. 









Jeff Warbliss's traitor Guard
No idea who's daemons these are, though they were 1 of 3
daemon lists out of about 9 players..

Wednesday, January 23, 2013

Tau vs Guard 1500 League Rematch

P.S.  This is the BOMB!

Farsight Drops
the Bomb!

Tonight I had the opportunity to replay one of my 2 1500 pt league matches after a rules snafu by my opponent had invalidated the original result.  We both ran the same lists per the league rules, and convienantly, we rolled the same mission (the relic) and deployment (Vanguard Strike) as we had played in the first game.

IGWarlord won the rolloff to deploy terrain first (per league rules, all terrain is placed, then there is a roll off to choose sides/deploy first, at which time fortifications can be placed).  The terrain was laid out with me ensuring that no corner of the board had total LOS blocking terrain in it for him to hide his two Colossus Artillery tanks in.  Once the terrain was placed, we rolled off and I won the chance to deploy/choose sides first.  Given that one corner had almost no terrain in it, I did the obligatory douchebag thing and stuck him with that corner, and I took the other (hey, he was the one that put the two pieces of lousy terrain in that corner in the first place..)  We also rolled for night fighting on turn one.

I deployed my troops, consisting of the following:

Total Roster Cost: 1496

HQ: Commander Shas'o (3#, 218 pts)
   1 Commander Shas'o, 188 pts = (base cost 75 + Airbursting Fragmentation Projector 20 + Cyclic Ion Blaster 15 + Ejection System 15 + Hard-wired Blacksun Filter 3 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Iridium Armour 20 + Stimulant Injector 10 + Shield Generator 20)
      1 Shield Drone, 15 pts
      1 Shield Drone, 15 pts

HQ: Commander Farsight (10#, 661 pts)
   1 Commander Farsight, 170 pts
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
         1 Shield Drone, 15 pts
         1 Shield Drone, 15 pts
      1 Crisis Bodyguard, 75 pts = (base cost 35 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Missile Pod 12 + Twin Linked Fusion Blaster 18)
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
      1 Crisis Bodyguard, 75 pts = (base cost 35 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Missile Pod 12 + Twin Linked Fusion Blaster 18)
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
      1 Crisis Bodyguard, 59 pts = (base cost 35 + Burst Cannon 8 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Twin Linked Flamer 6)
      1 Crisis Bodyguard, 75 pts = (base cost 35 + Hard-wired Multi-tracker 5 + Hard-wired Target Lock 5 + Missile Pod 12 + Twin Linked Fusion Blaster 18)

Fast Attack: Pathfinder (7#, 143 pts)
   4 Pathfinder, 48 pts = 4 * 12
      1 Devilfish, 95 pts = (base cost 80 + Disruption Pod 5 + Multi-Tracker 10)

Troops: Fire Warrior (9#, 155 pts)
   6 Fire Warrior, 60 pts = 6 * 10
      1 Devilfish, 95 pts = (base cost 80 + Disruption Pod 5 + Multi-Tracker 10)

Troops: Fire Warrior (6#, 60 pts)
   6 Fire Warrior, 60 pts = 6 * 10

Elite: Crisis Shas'vre (1#, 71 pts)
   1 Crisis Shas'vre, 71 pts = (base cost 25 + Hard-wired Blacksun Filter 3 + Twin Linked Missile Pod 18 + Positional Relay 15 + Team Leader 5 + Shas'vre Upgrade 5)

Heavy Support: Broadside Battlesuit (3#, 188 pts)
   1 Broadside Battlesuit, 93 pts = (base cost 70 + Hard-wired Blacksun Filter 3 + Hard-wired Target Lock 5 + Targeting Array 10 + Team Leader 5)
      1 Broadside Battlesuit, 80 pts = (base cost 70 + Targeting Array 10)
      1 Shield Drone, 15 pts

IG Warlord mid deployment.


I placed the 2 devilfish, a firewarrior team, the broadsides, and the monat crisis suit on the board as pictured (the crisis suit was in the building under the broadsides).  I reserved the pathfinders, firewarriors, and attached the shas'o to Farsights team deepstriking.

My opponent deployed his forces consisting of something like:

1500 Pts - Imperial Guard Roster - IG 1500 1750?

Total Roster Cost: 1765

HQ: Company Command Squad (5#, 210 pts)
   2 Company Command Squad, 64 pts = 2 * 6 (base cost 6) + Camo Cloak 20 + Carapace Armour 20 + Flamer x1 5 + Grenade Launcher x1 5 + w/Lascannon 32
      1 Veteran Heavy Weapon Team, 30 pts = (base cost 10 + Lascannon 20)
      1 Lord Castellan Creed, 116 pts

HQ: Company Command Squad (6#, 165 pts)
   4 Company Command Squad, 84 pts = 4 * 6 (base cost 6) + Plasma gun x4 60
      1 Company Commander, 26 pts
      1 Chimera, 55 pts

Troops: Infantry Platoon (36#, 260 pts)
   1 Infantry Platoon, 0 pts
      2 Platoon Command Squad, 14 pts = 2 * 6 (base cost 6) + w/Missile Launcher 27
         1 Heavy Weapons Team, 25 pts = (base cost 10 + Missile Launcher 15)
         1 Platoon Commander, 6 pts
      7 Infantry Squad, 35 pts = 7 * 5
         1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
         1 Commissar, 35 pts
         1 Sergeant, 5 pts
      7 Infantry Squad, 35 pts = 7 * 5
         1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
         1 Sergeant, 5 pts
      7 Infantry Squad, 35 pts = 7 * 5
         1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
         1 Sergeant, 5 pts

Troops: Veteran Squad (10#, 120 pts)
   9 Veteran Squad, 113 pts = 9 * 7 (base cost 7) + Meltagun x2 20 + Grenadiers 30
      1 Veteran Sergeant, 7 pts

Troops: Veteran Squad (10#, 120 pts)
   9 Veteran Squad, 113 pts = 9 * 7 (base cost 7) + Meltagun x2 20 + Grenadiers 30
      1 Veteran Sergeant, 7 pts

Heavy Support: Leman Russ Squadron (1#, 220 pts)
   1 Leman Russ Squadron, 0 pts
      1 Leman Russ Exterminator, 170 pts = (base cost 150 + Heavy Bolter Sponsons x2 20)
         1 Knight Commander Pask, 50 pts

Heavy Support: Ordnance Battery (1#, 140 pts)
   1 Ordnance Battery, 0 pts
      1 Colossus, 140 pts

Heavy Support: Ordnance Battery (1#, 140 pts)
   1 Ordnance Battery, 0 pts
      1 Colossus, 140 pts

Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 140 pts = (base cost 130) + Heavy Bolter Sponsons x2 10

Fast Attack: Vendetta Gunship Squadron (1#, 140 pts)
   1 Vendetta Gunship Squadron, 0 pts
      1 Vendetta, 140 pts = (base cost 130) + Heavy Bolter Sponsons x2 10

: Imperial Bastion (2#, 110 pts)
   1 Imperial Bastion, 75 pts
      1 Gun Emplacement, 35 pts = (base cost 0 + Icarus Lascannon 35)


Looking back at the pictures, I'm pretty sure that his list included all of the above at least (Edit 1: any reference to a mystery squad later is because I hadn't realized I could add an extra squad to the guard in army builder, I went back and added them into this list so hey are there now, but weren't when I did the write up.  Edit 2: I also recalled his commenting he'd forgot his vetrans had carapace which is a 30pt times 2 squad upgrade bumping the points overrun up further).. I'm not sure how that's possible as the list above is 200+ points over the 1500 limit, and I may have skipped some special wpns/wargear even then..  I'll see if I can get him to comment with his actual list..  But assigning the units above to the units in the picture, I'm a bit confused.

So army lists aside, he failed to seize the initiative so I went first.

IGwarlord moving bottom turn 1
Turn 1:  I moved my devilfish around, my broadsides split fire on the bastion and a colassus.  Failed to pen the bastion, exploded the collassus (first blood to me)



He moved his blob squad, and the mystery squad that isn't listed above toward the ruin that was just outside his deployment zone.  He then ordered the blob to "move move move" and they did, his weapons fire was inefective due to night fighting giving my devilfish 2+ cover saves.


Turn 2:  All my reserves came on.  Firewarriors embarked in the pathfinder fish, pathfinders hid in the far corner behind a ruil, farsight bomb missed the initial deepstrike roll, but re-rolling due to the pathfinder fish they scattered 2" into an ideal landing zone.  I moved the devil fish around a bit, then went on to shooting.  Farsight's team split fire with 4 twin linked flamers causing 19 hits/17 wounds plus a couple more from burst cannons on the blob squad reducing it too 1 model remaining, Farsight and a twin linked fusion/MP suit took 2 hull points off the Leman Russ and imobilized it.  A fusion suit target the bastion and destroyed a gun emplacement.  Shas'O dropped a barrage shot onto the battlements killing the lascannon team, 1 guardsman and put 1 wound on the Warlord.  The other Fusion suit exploded the remaining Colossus.
The Bomb.
After the bomb.










He got 1 out of 2 vendetta out of reserves on his turn 2.  He managed to imobilize his second HQ's chimera and further shifted part of mystery squad into the ruins second floor.  The vendetta killed a shield drone and 1 broadside but the remaining one made it's moral.  Warlords squad killed a drone and a suit that controlled 2 other drones, causing a moral check which I passed.



Turn 3:   I moved up 2 dfish to the Relic (my ethereal), one went flat out, the other went 6 and deployed 6 firewarriors into contact with the relic.  Monat suit moved up towards center board, and farsight's team spread out a bit to fire at the single guardsman, the tank, the bastion the chimera, and the platoon command squad in the green ruin.  The tank died, the icarus and a heavy bolter were destroyed in the bastion, the chimera lived, but the missle team and 2 other models died in the green ruin from the Shas'o's AFP+Cyclic Ion shots.

His other vendetta came on, and he dropped off a vet squad near the broadside.  He also moved is warlords remaing squad inside the bastion.  His vendetta exploded the flat-out DFish killing 2 guys inside, and one from the team with the relic. but not much else happend.







Turn 4:  I circled around the bastion to put shots into it, the chimera and the remaining guys in the green ruin area.  I moved my firewarriors into the ruin and the other team onto the ruins base.  The DFish I moved back to get a rear arc shot on a vendetta, but instead chose to flat out, and imobilized myself on a piece of terrain.  I destroyed the Bunker, killing everyone inside (after another rules snafu where my opponent read the book and declared that it said one thing, but a bystander later in the turn read the same section to discover it said something entirely different and that you take 2d6 str 6 wounds, not each model takes a 2D6 str wound when you get a 6 on the chart.  Big diff when you only have 2 models remaining).  I missed the dudes by the green ruin again.

He moved a vendetta over to attack Farsight, moved the other over the ruins my firewarriors were in and dropped more veterans..  He moved his first vets over to fire on the remaining devil fish.  He killed two TLFL/BC suits with one vendetta, and his vets killed 3 out of 4 firewarriors in one squad and 1 inside the ruin from a flamer hit.

Mid 4th turn move.
End of top of 5 shooting.















Turn 5:  I moved farsights team around, moved the firewarrirs out with the relic to shoot at the guardsmen, detached the drones from my fish and advanced towards his deployment zone.  Farsights team got a lucky hit with a fusion blaster and exploded a vendetta, the Shas'O dropped his AFP shot on the vets and along with firewarrior shooting they were reduced to 4 models and failed their moral falling back.
Alas, I forgot to take pictures after this.  Bottom of Turn 5 movement phase.

Bottom of turn 5 he put his remaining vendetta into hover and moved over to fire on my firewarriors.  Somehow his 4 vets, regrouped and managed to move 6 inches (or far enough to get past the base of the ruin, and they, the other vets,  and the vendetta killed all but 2 firewarrios in the squad with the relic.  They then assaulted and wiped out the firewarriors consolidating onto the relic.  The mystery squad killed my two drones, and the 3 models in the vicinity of the green ruin shot ineffectually at Farsights team.

We rolled for turn 6 but the game ended.  I had scored first blood, slay the warlord, and had linebreaker.  He was a couple inches from linebreaker with the vets that dropped near the broadside, but in the end had no secondary points.  As he did not get into base with the relic in the move phase, he could not claim it and so I won 3 points to none.

Thanks for taking the time to read my post, I try to get a game in weekly if not 2.. I'm trying to be better about making reports and keeping the blog lively, so check back often.

Saturday, January 5, 2013

This is my counts as Quad gun. 

Custom Tau Defense Line

 I'm participating in a 40K escalation league at Big Kidz Games here in Grand Rapids.  I joined half way through, so I won't be winning by any means, but I thought it would be an opportunity to get in some games with people I don't usually get to play. 

The league has just moved from 1500 to 1750 though the organizer is letting me make up my 1500 pt games during the 1750 period due to my late entry.  At 1500 the league opened up to allowing fortifications, and at 1750 began to allow allies.  I don't need allies as I have way over 2500 pts of Tau, but lacking anything with Skyfire, and knowing I'd be facing a number of Vendetta's, a helldrake, strom eagle etc.. I decided I'd really like to have an Aegis Defense Line, and a quadgun (I'm actually torn between the quad and the Icarus Lascannon as str 7 from the quad is barely effective up to AV12)..  Anyway, as a Tau player I didn't want to field the standard Aegis, not to mention they being hard to get a hold of, so I decided to make my own.   |



I made the whole thing out of plasticard, some bottle-caps off of Nero Drink bottles, and a couple spare bits from my Tau.  This was a quick and dirty effort, it took me 2.5 hours beginning to end this morning prior to one of my 2 1750 match ups, so it's not beautiful, but it works and hopefully will give someone an idea how to build their own defense line.  The process involved outlining a standard defense line onto the plasticard, cutting the bottle caps in half then grinding them down (you could cut them instead) in height to match the Aegis, then super gluing the caps onto the plasticard.  After that I used an exacto blade attachment on my soldering iron to trim the plasticard around the cap shapes, while maintaining the fence like section in between.  After that I used my dremel to grind the excess plasticard off and clean up the bottom of the caps a bit.  I'll probably go back and fill some gaps with liquid greenstuff, and maybe add another layer to the details on the fence area as they are a bit to flat.  Hope you enjoy the pictures.




 Here you can see the original Nero bottle cap before I split them and shortened them to match the height of the original Aegis Defense Line.


Add caption








In this shot you can see the symmetry of the pieces which allows an unlikely arrangement to lessen the footprint of the defense line.  Why you'd want to do this.. I'm not sure, maybe to fit it between two ruins or something..  What ever the purpose, I think it's interesting that the arrangement causes the line to look more like the quad-gun base, and vaguely like the Forgeworld gun turrets.  Perhaps when I rework this I'll add the little outrigger legs that they have.




 Last minute edit for Tim's edification I'm adding this shot of the defense line as I deployed it in my first game with it vs Jeff's Chaos Space Marines.  As you can see it's not quite as good for troops as the official defense line, but I seldom put troops on the field, and it works great for crisis suits and broadsides.  Skimmers unfortunately tend to hover above it and get no cover.